module Base
{
	/****************************** ITEM_1HANDED ******************************/

	item Saucepan
	{
		Weight	=	0.7,
		CanStoreWater	=	TRUE,
		DisplayName	=	Saucepan,
		ReplaceOnUseOn	=	WaterSource-WaterSaucepan,
		Icon	=	SaucepanEmpty,
		MetalValue = 30,
		RainFactor = 0.8,
		StaticModel = SaucePan,
		Tooltip = Tooltip_item_RainFromGround,
		MaxRange	=	1,
        WeaponSprite	=	SaucePan,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	10,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.7,
        BaseSpeed = 1,
        WeaponLength = 0.2,
        AttachmentType = Saucepan,
	}

    item LeadPipe
    {
        MaxRange	=	1.15,
        WeaponSprite	=	LeadPipe,
        MinAngle	=	0.7,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	20,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Lead Pipe,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pipe,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.7,
        MaxDamage	=	1.2,
        BaseSpeed = 0.93,
        WeaponLength = 0.35,
        AttachmentType = BigWeapon,
    }

    item Nightstick
    {
        MaxRange	=	1.2,
        WeaponSprite	=	Nightstick,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	20,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Nightstick,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	NightStick,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	25,
        CritDmgMultiplier = 2,
        MinDamage	=	0.6,
        MaxDamage	=	1.1,
        BaseSpeed = 1,
        WeaponLength = 0.45,
        AttachmentType = Nightstick,
    }

    item MetalBar
    {
        MaxRange	=	1.2,
        WeaponSprite	=	LeadPipe,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	8,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Metal Bar,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	MetalBar,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.7,
        MaxDamage	=	1.1,
        BaseSpeed = 0.95,
        WeaponLength = 0.35,
        AttachmentType = BigWeapon,
   }

    item MetalPipe
    {
        MaxRange	=	1.2,
        WeaponSprite	=	LeadPipe,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	8,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Metal Pipe,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	MetalTube,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.6,
        MaxDamage	=	1,
        BaseSpeed = 0.95,
        WeaponLength = 0.35,
        AttachmentType = BigWeapon,
     }

    item MeatCleaver
	{
		MaxRange	=	1,
		WeaponSprite	=	MeatCleaver,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	15,
		Weight	=	1,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	20,
		SwingAnim	=	Bat,
		DisplayName	=	Meat Cleaver,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Cleaver,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   15,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 1.2,
      	WeaponLength = 0.2,
      	DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = MeatCleaver,
  	}

    item HandAxe
	{
		MaxRange	=	1.1,
		WeaponSprite	=	HandAxe,
		MinAngle	=	0.67,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	15,
		Weight	=	2,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	20,
		SwingAnim	=	Bat,
		DisplayName	=	Hand Axe,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	AxeHand,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   15,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.7,
        MaxDamage	=	1.5,
        BaseSpeed = 1,
      	WeaponLength = 0.35,
      	DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Hammer,
        Tags = ChopTree;CutPlant,
  	}

    item HandScythe
    {
        MaxRange	=	1.1,
        WeaponSprite	=	HandScythe,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlade,
        ConditionLowerChanceOneIn	=	5,
        Weight	=	0.5,
        SplatNumber	=	2,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Hand Scythe,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	HandScythe,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.6,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        WeaponLength = 0.3,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Hammer,
     }

    item Machete
    {
        MaxRange	=	1.23,
        WeaponSprite	=	Machete,
        MinAngle	=	0.7,
        Type	=	Weapon,
        HitFloorSound	=	BladeHit,
		ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	LongBlade,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	2,
        SplatNumber	=	2,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	13,
        MaxHitCount	=	2,
        DoorDamage	=	10,
        SwingAnim	=	Bat,
        DisplayName	=	Machete,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Machete,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   10,
        CriticalChance	=	20,
        CritDmgMultiplier = 5,
        MinDamage	=	2,
        MaxDamage	=	3,
        BaseSpeed = 1,
        WeaponLength = 0.3,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = CutPlant,
     }

    item PipeWrench
    {
        MaxRange	=	1.1,
        WeaponSprite	=	PipeWrench,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	10,
        SwingAnim	=	Bat,
        DisplayName	=	Pipe Wrench,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	PipeWrench,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	25,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
        WeaponLength = 0.3,
        AttachmentType = Wrench,
     }

    item Saxophone
    {
        MaxRange	=	1.2,
        WeaponSprite	=	Saxophone,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Saxophone,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Saxophone,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	70,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 0.9,
        AttachmentType = BigWeapon,
    }

    item Trumpet
    {
        MaxRange	=	1.15,
        WeaponSprite	=	Trumpet,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Trumpet,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Trumpet,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 1,
        AttachmentType = BigWeapon,
    }

    item Violin
    {
        MaxRange	=	1,
        WeaponSprite	=	Violin,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.7,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	1,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Violin,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Violin,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	5,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
    }

    item Drumstick
	{
		MaxRange	=	0.9,
		WeaponSprite	=	Drumstick,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;SmallBlunt,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	3,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	1,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		DisplayName	=	Drumstick,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Drumsticks,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 1.3,
	}

    item Plunger
	{
		MaxRange	=	1.1,
		WeaponSprite	=	Plunger,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;SmallBlunt,
		ConditionLowerChanceOneIn	=	2,
		Weight	=	0.5,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	3,
		MaxHitCount	=	2,
		DoorDamage	=	2,
		SwingAnim	=	Bat,
		DisplayName	=	Plunger,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Plunger,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.5,
        BaseSpeed = 1.2,
        AttachmentType = Knife,
	}

    item Flute
	{
		MaxRange	=	0.9,
		WeaponSprite	=	Flute,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;SmallBlunt,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	3,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	1,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		DisplayName	=	Flute,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Flute,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 1.3,
        AttachmentType = Knife,
	}

    item ChairLeg
	{
		MaxRange	=	1,
		WeaponSprite	=	ChairLeg,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;SmallBlunt,
		ConditionLowerChanceOneIn	=	2,
		Weight	=	1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	3,
		MaxHitCount	=	2,
		DoorDamage	=	5,
		SwingAnim	=	Bat,
		DisplayName	=	Chair Leg,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	FurnitureLeg,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 1.1,
	}

    item PickAxeHandle
    {
        MaxRange	=	1.05,
        WeaponSprite	=	PickAxeHandle,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	PickAxe Handle,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pickaxe_Handle,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	10,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 1.1,
    }

    item PickAxeHandleSpiked
    {
        MaxRange	=	1.1,
        WeaponSprite	=	PickAxeHandleSpiked,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Spiked PickAxe Handle,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pickaxe_Nails,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	10,
        CritDmgMultiplier = 5,
        MinDamage	=	0.7,
        MaxDamage	=	1,
        BaseSpeed = 1,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
    }

	item TableLeg
    {
        MaxRange	=	1,
        WeaponSprite	=	TableLeg,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Table Leg,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	TableLeg,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	10,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	0.9,
        BaseSpeed = 1,
    }

    item BadmintonRacket
    {
        MaxRange	=	1.25,
        WeaponSprite	=	BadmintonRacket,
        MinAngle	=	0.75,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	2,
        DoorDamage	=	2,
        SwingAnim	=	Bat,
        DisplayName	=	Badminton Racket,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	BadmintonRacket,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 1.2,
        AttachmentType = Racket,
    }

    item TennisRacket
    {
        MaxRange	=	1.25,
        WeaponSprite	=	TennisRacket,
        MinAngle	=	0.75,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	6,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	2,
        DoorDamage	=	2,
        SwingAnim	=	Bat,
        DisplayName	=	Tennis Racket,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	TennisRacket,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	5,
        CritDmgMultiplier = 1,
        MinDamage	=	0.3,
        MaxDamage	=	0.5,
        BaseSpeed = 1.1,
        AttachmentType = Racket,
    }

    item ClubHammer
	{
		MaxRange	=	1,
		WeaponSprite	=	ClubHammer,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlunt,
		ConditionLowerChanceOneIn	=	25,
		Weight	=	1,
		SplatNumber	=	1,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		DoorDamage	=	9,
		CanBarricade	=	TRUE,
		SwingAnim	=	Bat,
		DisplayName	=	Club Hammer,
		MinRange	=	0.61,
		SwingTime	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	ClubHammer,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        MetalValue = 25,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
	    WeaponLength = 0.23,
	    AttachmentType = Hammer,
    }

    item BallPeenHammer
	{
		MaxRange	=	1,
		WeaponSprite	=	BallPeenHammer,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlunt,
		ConditionLowerChanceOneIn	=	30,
		Weight	=	1,
		SplatNumber	=	1,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		DoorDamage	=	9,
		CanBarricade	=	TRUE,
		SwingAnim	=	Bat,
		DisplayName	=	Ball Peen Hammer,
		MinRange	=	0.61,
		SwingTime	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BallPeenHammer,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        MetalValue = 25,
        CriticalChance	=	20,
        CritDmgMultiplier = 3,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
		WeaponLength = 0.23,
		AttachmentType = Hammer,
        Tags = Hammer;RemoveBarricade,
     }

    item WoodenMallet
	{
		MaxRange	=	1,
		WeaponSprite	=	WoodenMallet,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlunt,
		ConditionLowerChanceOneIn	=	20,
		Weight	=	1,
		SplatNumber	=	1,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	8,
		MaxHitCount	=	1,
		DoorDamage	=	9,
		CanBarricade	=	TRUE,
		SwingAnim	=	Bat,
		DisplayName	=	Wooden Mallet,
		MinRange	=	0.61,
		SwingTime	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	WoodMallet,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        MetalValue = 25,
        CriticalChance	=	17,
        CritDmgMultiplier = 3,
        MinDamage	=	0.4,
        MaxDamage	=	0.9,
        BaseSpeed = 1.1,
		WeaponLength = 0.23,
		AttachmentType = Hammer,
  	}

    item Wrench
    {
        MaxRange	=	1.1,
        WeaponSprite	=	Wrench,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	9,
        MaxHitCount	=	2,
        DoorDamage	=	10,
        SwingAnim	=	Bat,
        DisplayName	=	Wrench,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Wrench,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
    	WeaponLength = 0.23,
    	AttachmentType = Wrench,
    }

	item Hammer
	{
		MaxRange	=	1.1,
		WeaponSprite	=	Hammer,
		MinAngle	=	0.67,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlunt,
		ConditionLowerChanceOneIn	=	30,
		Weight	=	1,
		SplatNumber	=	1,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		DoorDamage	=	9,
		CanBarricade	=	TRUE,
		SwingAnim	=	Bat,
		DisplayName	=	Hammer,
		MinRange	=	0.61,
		SwingTime	=	3,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Hammer,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        MetalValue = 25,
        CriticalChance	=	20,
        CritDmgMultiplier = 3,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
		WeaponLength = 0.23,
		AttachmentType = Hammer,
        Tags = Hammer;RemoveBarricade,
      }

    item HammerStone
    {
        MaxRange	=	1.05,
        WeaponSprite	=	StoneHammer,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	5,
        Weight	=	1.2,
        SplatNumber	=	1,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	1,
        DoorDamage	=	2,
        CanBarricade	=	TRUE,
        SwingAnim	=	Bat,
        DisplayName	=	Stone Hammer,
        MinRange	=	0.61,
        SwingTime	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	HammerStone,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	15,
        CritDmgMultiplier = 3,
        MinDamage	=	0.3,
        MaxDamage	=	0.7,
        BaseSpeed = 1,
    	WeaponLength = 0.23,
    	AttachmentType = Hammer,
        Tags = Hammer;RemoveBarricade,
      }

    item RollingPin
	{
		MaxRange	=	1.1,
		WeaponSprite	=	RollingPin,
		MinAngle	=	0.67,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlunt,
		Weight	=	1.5,
		ConditionLowerChanceOneIn	=	14,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	8,
		MaxHitCount	=	1,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
        CriticalChance	=	50,
        CritDmgMultiplier = 2,
		DisplayName	=	Rolling Pin,
		MinRange	=	0.61,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		KnockdownMod	=	0,
		Icon	=	RollingPin,
		RunAnim	=	Run_Weapon2,
		TreeDamage  =   0,
		EnduranceMod = 1.4,
        CriticalChance	=	15,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.5,
        BaseSpeed = 1.2,
	  	WeaponLength = 0.28,
	  	AttachmentType = BigWeapon,
        BreakSound	=	BreakWoodItem,
    }

	item Pan
    {
        MaxRange	=	1.1,
        WeaponSprite	=	FryingPan,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath	=	True,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	12,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	1,
        DoorDamage	=	3,
        SwingAnim	=	Bat,
        DisplayName	=	Frying Pan,
        MinRange	=	0.61,
        SwingTime	=	3,
        KnockdownMod	=	1.3,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pan,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        EnduranceMod = 1.3,
        MetalValue = 20,
        MinDamage	=	0.3,
        MaxDamage	=	0.5,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        BaseSpeed = 1,
    	WeaponLength = 0.21,
    	AttachmentType = Pan,
        BreakSound	=	BreakMetalItem,
    }

    item GridlePan
    {
        MaxRange	=	1.1,
        WeaponSprite	=	GridlePan,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath	=	True,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	12,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	1,
        DoorDamage	=	3,
        SwingAnim	=	Bat,
        DisplayName	=	Griddle Pan,
        MinRange	=	0.61,
        SwingTime	=	3,
        KnockdownMod	=	1.3,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Griddle,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        EnduranceMod = 1.3,
        MetalValue = 20,
        MinDamage	=	0.25,
        MaxDamage	=	0.45,
        CriticalChance	=	30,
        CritDmgMultiplier = 1.7,
        BaseSpeed = 1,
        WeaponLength = 0.20,
        AttachmentType = Saucepan,
        BreakSound	=	BreakMetalItem,
     }

    item DumbBell
    {
        MaxRange	=	1,
        WeaponSprite	=	DumbBell,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	5,
        SplatNumber	=	1,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	1,
        DoorDamage	=	9,
        CanBarricade	=	TRUE,
        SwingAnim	=	Bat,
        DisplayName	=	DumbBell,
        MinRange	=	0.61,
        SwingTime	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Dumbbell,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        MetalValue = 25,
        CriticalChance	=	25,
        CritDmgMultiplier = 3,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 0.90,
        WeaponLength = 0.2,
     }

    /****************************** ITEM_2HANDED ******************************/

    item Chainsaw
    {
        MaxRange	=	1.2,
        WeaponSprite	=	Chainsaw,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        Weight	=	3,
        ConditionLowerChanceOneIn	=	70,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	1,
        DoorDamage	=	8,
        SwingAnim	=	Bat,
        CriticalChance	=	35,
        CritDmgMultiplier = 6,
        DisplayName	=	Chainsaw,
        MinRange	=	0.61,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	Crowbar,
        RunAnim	=	Run_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        MetalValue = 150,
        CriticalChance	=	25,
        CritDmgMultiplier = 3,
        MinDamage	=	0.6,
        MaxDamage	=	1.1,
        BaseSpeed = 1,
        TwoHandWeapon = TRUE,
     	WeaponLength = 0.4,
    }

    item Golfclub
    {
        MaxRange	=	1.42,
        WeaponSprite	=	GolfClub,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        Weight	=	2,
        ConditionLowerChanceOneIn	=	15,
        PushBackMod	=	0.6,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	1,
        DoorDamage	=	5,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	Golfclub,
        MinRange	=	0.61,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	Golfclub,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        TreeDamage  =   0,
        EnduranceMod = 0.6,
        MetalValue = 90,
        BreakSound  =   BreakMetalItem,
        CriticalChance	=	25,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
        AttachmentType = BigBlade,
    }

    item Crowbar
    {
        MaxRange	=	1.25,
        WeaponSprite	=	Crowbar,
        MinAngle	=	0.75,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        Weight	=	2,
        ConditionLowerChanceOneIn	=	70,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	1,
        DoorDamage	=	8,
        SwingAnim	=	Bat,
        CriticalChance	=	35,
        CritDmgMultiplier = 6,
        DisplayName	=	Crowbar,
        MinRange	=	0.61,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	Crowbar,
        RunAnim	=	Run_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        MetalValue = 150,
        CriticalChance	=	20,
        CritDmgMultiplier = 2.5,
        MinDamage	=	0.6,
        MaxDamage	=	1.15,
        BaseSpeed = 1,
        TwoHandWeapon = TRUE,
     	WeaponLength = 0.4,
     	AttachmentType = BigBlade,
        Tags = Crowbar;RemoveBarricade,
    }

    item Katana
    {
        MaxRange	=	1.4,
        WeaponSprite	=	Katana,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        HitFloorSound	=	BladeHit,
		ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	LongBlade,
        Weight	=	2,
        ConditionLowerChanceOneIn	=	25,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	1,
        DoorDamage	=	8,
        SwingAnim	=	Bat,
        CriticalChance	=	35,
        CritDmgMultiplier = 6,
        DisplayName	=	Katana,
        MinRange	=	0.61,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	Katana,
        RunAnim	=	Run_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   1,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	8,
        MaxDamage	=	8,
        BaseSpeed = 1,
        WeaponLength = 0.3,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        TwoHandWeapon = TRUE,
        WeaponLength = 0.4,
        AttachmentType = BigBlade,
    }

    item Banjo
    {
        MaxRange	=	1.25,
        WeaponSprite	=	Banjo,
        MinAngle	=	0.75,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Banjo,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Banjo,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.6,
        BaseSpeed = 1.1,
        TwoHandWeapon = TRUE,
        AttachmentType = Guitar,
    }

    item GuitarAcoustic
    {
        MaxRange	=	1.3,
		MinAngle	=	0.8,
		WeaponSprite	=	Guitar_Acoustic,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	3,
		Weight	=	2.3,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	2,
		MaxHitCount	=	2,
		DoorDamage	=	3,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Acoustic Guitar,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	GuitarAcoustic,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   10,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.8,
        BaseSpeed = 0.9,
        AttachmentType = GuitarAcoustic,
    }

    item AxeStone
    {
        MaxRange	=	1.2,
		MinAngle	=	0.72,
		WeaponSprite	=	StoneAxe,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	5,
		Weight	=	1.2,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	5,
		MaxHitCount	=	2,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Raw Axe,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AxeStone,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   10,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.5,
        MaxDamage	=	1.5,
        BaseSpeed = 1,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigWeapon,
        Tags = ChopTree;CutPlant,
    }

    item SnowShovel
    {
        Type				=			Weapon,
        DisplayName			=		Snow Shovel,
        Icon				=		SnowShovel,
        Weight				=		2.0,
        SubCategory    		=     Swinging,
        MinAngle			=			0.85,
        MaxRange 			= 			1.6,
        MinRange 			= 			0.61,
        PushBackMod			=			0.5,
        HitAngleMod			=			-30.0,
        SwingAnim			=			Bat,
        MaxHitCount 		=			1,
        WeaponSprite	=	SnowShovel,
        IdleAnim			=			Idle_Weapon2,
        RunAnim				=			Run_Weapon2,
        Weight				=			1.5,
        DoorDamage			=			10,
        MinimumSwingTime 	= 			2.1,
        SwingTime			=			2.1,
        SwingAmountBeforeImpact = 		0.02,
        ConditionLowerChanceOneIn 	= 	10,
        ConditionMax 		= 			10,
        Categories 			=			Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        KnockdownMod	=	2,
        KnockBackOnNoDeath	=	TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance	=	40,
        CritDmgMultiplier = 2,
        MaxDamage			=			1.9,
        MinDamage			=			0.8,
        BaseSpeed = 0.8,
      	WeaponLength = 0.7,
      	AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
     }

    item Shovel
    {
        Type				=			Weapon,
        DisplayName			=		Shovel,
        Icon				=		Shovel,
        Weight				=		2.0,
        SubCategory    		=     Swinging,
        MinAngle			=			0.85,
        MaxRange 			= 			1.6,
        MinRange 			= 			0.61,
        PushBackMod			=			0.5,
        HitAngleMod			=			-30.0,
        SwingAnim			=			Bat,
        MaxHitCount 		=			1,
        WeaponSprite	=	Shovel,
        IdleAnim			=			Idle_Weapon2,
        RunAnim				=			Run_Weapon2,
        Weight				=			1.5,
        DoorDamage			=			10,
        MinimumSwingTime 	= 			2.1,
        SwingTime			=			2.1,
        SwingAmountBeforeImpact = 		0.02,
        ConditionLowerChanceOneIn 	= 	10,
        ConditionMax 		= 			10,
        Categories 			=			Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        KnockdownMod	=	2,
        KnockBackOnNoDeath	=	TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance	=	40,
        CritDmgMultiplier = 2,
        MaxDamage			=			1.9,
        MinDamage			=			0.8,
        BaseSpeed = 0.8,
       	WeaponLength = 0.55,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
     }

    item Shovel2
    {
        Type				=			Weapon,
        DisplayName			=		Shovel,
        Icon				=		Shovel2,
        Weight				=		2.0,
        SubCategory    		=     Swinging,
        MinAngle			=			0.85,
        MaxRange 			= 			1.6,
        MinRange 			= 			0.61,
        PushBackMod			=			0.5,
        HitAngleMod			=			-30.0,
        SwingAnim			=			Bat,
        MaxHitCount 		=			1,
        WeaponSprite	=	Shovel02,
        IdleAnim			=			Idle_Weapon2,
        RunAnim				=			Run_Weapon2,
        Weight				=			1.5,
        DoorDamage			=			5,
        MinimumSwingTime 	= 			2.1,
        SwingTime			=			2.1,
        SwingAmountBeforeImpact = 		0.02,
        ConditionLowerChanceOneIn 	= 	10,
        ConditionMax 		= 			10,
        Categories 			=			Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        KnockdownMod	=	2,
        KnockBackOnNoDeath	=	TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance	=	40,
        CritDmgMultiplier = 2,
        MinDamage			=			0.8,
        MaxDamage			=			1.9,
        BaseSpeed = 0.8,
       	WeaponLength = 0.55,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
     }

    item GardenHoe
    {
        Type				=			Weapon,
        DisplayName			=		Garden Hoe,
        Icon				=		Hoe,
        Weight				=		2.0,
        SubCategory    		=     Swinging,
        MinAngle			=			0.85,
        MaxRange 			= 			1.6,
        MinRange 			= 			0.61,
        PushBackMod			=			0.5,
        HitAngleMod			=			-30.0,
        SwingAnim			=			Bat,
        MaxHitCount 		=			1,
        WeaponSprite	=	GardenHoe,
        IdleAnim			=			Idle_Weapon2,
        RunAnim				=			Run_Weapon2,
        Weight				=			1.5,
        DoorDamage			=			10,
        MinimumSwingTime 	= 			2.1,
        SwingTime			=			2.1,
        SwingAmountBeforeImpact = 		0.02,
        ConditionLowerChanceOneIn 	= 	10,
        ConditionMax 		= 			10,
        Categories 			=			Blunt,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        KnockdownMod	=	2,
        KnockBackOnNoDeath	=	TRUE,
        MetalValue = 70,
        TreeDamage = 1,
        CriticalChance	=	35,
        CritDmgMultiplier = 2,
        MaxDamage			=			1.7,
        MinDamage			=			0.6,
        BaseSpeed = 0.85,
       	WeaponLength = 0.65,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = DigPlow,
      }

    item Plank
	{
		MaxRange	=	1.3,
		WeaponSprite	=	Plank,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;Blunt,
		ConditionLowerChanceOneIn	=	2,
		Weight	=	3,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	5,
		SwingAnim	=	Bat,
		DisplayName	=	Plank,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Plank,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.6,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
	}

	item PlankNail
	{
		MaxRange	=	1.32,
		WeaponSprite	=	NailedPlank,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;Blunt,
		Weight	=	3.1,
		SplatNumber	=	2,
		ConditionLowerChanceOneIn	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	8,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
        DisplayName	=	Spiked Plank,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	PlankNail,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        MetalValue = 5,
        TwoHandWeapon = TRUE,
        CriticalChance	=	25,
        CritDmgMultiplier = 5,
        MinDamage	=	0.5,
        MaxDamage	=	0.8,
        BaseSpeed = 0.85,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
	}

	item Poolcue
	{
		MaxRange	=	1.6,
		WeaponSprite	=	PoolCue,
		MinAngle	=	0.85,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	1,
		SwingAnim	=	Bat,
		DisplayName	=	Poolcue,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Poolcue,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	0,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
        AttachmentType = BigBlade,
	}

    item Broom
    {
        MaxRange	=	1.6,
        WeaponSprite	=	Broom,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Broom,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pushbroom,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 1,
        MinDamage	=	0.2,
        MaxDamage	=	0.5,
        BaseSpeed = 1.2,
        AttachmentType = Shovel,
        Tags = ClearAshes,
    }

    item HockeyStick
    {
        MaxRange	=	1.6,
        WeaponSprite	=	HockeyStick,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	5,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Hockey Stick,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	FieldHockeyStick,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
    }

    item IceHockeyStick
    {
        MaxRange	=	1.6,
        WeaponSprite	=	IceHockeyStick,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	5,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Ice Hockey Stick,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	HockeyStick,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
    }

    item LaCrosseStick
    {
        MaxRange	=	1.6,
        WeaponSprite	=	LaCrosseStick,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.4,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	LaCrosse Stick,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	LacrosseStick,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
    }

    item PickAxe
    {
        MaxRange	=	1.6,
        WeaponSprite	=	PickAxe,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.002,
        Categories	=	Axe,
        ConditionLowerChanceOneIn	=	20,
        Weight	=	3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	13,
        MaxHitCount	=	2,
        DoorDamage	=	35,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	PickAxe,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	PickAxe,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   35,
        MetalValue = 120,
        CriticalChance	=	25,
        CritDmgMultiplier = 9,
        MinDamage	=	1,
        MaxDamage	=	2.2,
        BaseSpeed = 0.8,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = DigPlow,
    }

    item CanoePadel
    {
        MaxRange	=	1.6,
        WeaponSprite	=	CanoePadel,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	2,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Canoe Paddle,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Paddle,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	40,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	1.3,
        BaseSpeed = 0.85,
        AttachmentType = Shovel,
    }

    item CanoePadelX2
    {
        MaxRange	=	1.6,
        WeaponSprite	=	CanoePadelX2,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	2.2,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Canoe Paddle Double,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	PaddleDouble,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	50,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.9,
        BaseSpeed = 0.8,
        AttachmentType = Shovel,
    }

    item BaseballBat
	{
		MaxRange	=	1.25,
		WeaponSprite	=	BaseballBat,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	20,
		Weight	=	2,
		SplatNumber	=	1,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	15,
		MaxHitCount	=	2,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Baseball Bat,
		MinRange	=	0.61,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	BaseballBat,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   1,
		CriticalChance	=	40,
		critDmgMultiplier = 2,
		MinDamage	=	0.8,
		MaxDamage	=	1.1,
		BaseSpeed = 1,
		WeaponLength = 0.5,
		AttachmentType = Shovel,
	}

	item BaseballBatNails
	{
		MaxRange	=	1.28,
		WeaponSprite	=	BaseballBatSpiked,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	2,
		SplatNumber	=	2,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	15,
		MaxHitCount	=	2,
		DoorDamage	=	7,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Spiked Baseball Bat,
		MinRange	=	0.61,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BaseballBatNails,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   1,
        MetalValue = 5,
        CriticalChance	=	30,
        critDmgMultiplier = 5,
        MinDamage	=	1,
        MaxDamage	=	1.5,
        BaseSpeed = 0.95,
		WeaponLength = 0.5,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
	}

    item CraftedFishingRod
    {
        MaxRange	=	1.55,
        WeaponSprite	=	FishingRod_Crafted,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.4,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Fishing Rod,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	FishingRod_crafted,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.3,
        BaseSpeed = 1.3,
        AttachmentType = Shovel,
        Tags = FishingRod,
    }

    item CraftedFishingRodTwineLine
    {
        MaxRange	=	1.55,
        WeaponSprite	=	FishingRod_Crafted,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.4,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Fishing Rod,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	FishingRod_crafted,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.3,
        BaseSpeed = 1.3,
        AttachmentType = Shovel,
        Tags = FishingRod,
    }

    item FishingRod
    {
        MaxRange	=	1.55,
        WeaponSprite	=	FishingRod_Modern,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.4,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Fishing Rod,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	FishingRod,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.3,
        BaseSpeed = 1.3,
        AttachmentType = Shovel,
        SurvivalGear = TRUE,
        Tags = FishingRod,
    }

    item FishingRodBreak
    {
        MaxRange	=	1.55,
        WeaponSprite	=	FishingRod_Crafted,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.4,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Fishing Rod Without line,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	FishingRodBreak,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        Tooltip = Tooltip_BrokenRod,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.3,
        BaseSpeed = 1.3,
        AttachmentType = Shovel,
    }

    item FishingRodTwineLine
    {
        MaxRange	=	1.55,
        WeaponSprite	=	FishingRod_Modern,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.4,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Fishing Rod,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	FishingRod,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.3,
        BaseSpeed = 1.3,
        AttachmentType = Shovel,
        Tags = FishingRod,
    }

	item Axe
	{
		MaxRange	=	1.2,
		WeaponSprite	=	FireAxe,
		MinAngle	=	0.72,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.002,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	22,
		Weight	=	3,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	13,
		MaxHitCount	=	2,
		DoorDamage	=	35,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Axe,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Axe,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   35,
        MetalValue = 120,
        CriticalChance	=	20,
        CritDmgMultiplier = 5,
        BaseSpeed = 1,
        MinDamage	=	0.8,
        MaxDamage	=	2,
		WeaponLength = 0.38,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		AttachmentType = BigWeapon,
		Tags = ChopTree;CutPlant,
    }

    item LeafRake
    {
        MaxRange	=	1.6,
        WeaponSprite	=	LeafRake,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Leaf Rake,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	LeafRake,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 1,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
   		WeaponLength = 0.65,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
     }

    item Rake
    {
        MaxRange	=	1.6,
        WeaponSprite	=	Rake,
        MinAngle	=	0.85,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Rake,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Rake,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	5,
        CritDmgMultiplier = 1,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
    	WeaponLength = 0.68,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
  }

    /****************************** ITEM_HEAVY ******************************/

    item BarBell
    {
        MaxRange	=	1.35,
        WeaponSprite	=	BarBell,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.002,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        EnduranceMod	=	3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	2,
        DoorDamage	=	35,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Barbell,
        MinRange	=	0.61,
        SwingTime	=	2,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Barbell,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   55,
        MetalValue = 120,
        CritDmgMultiplier = 2,
        MinDamage	=	1.8,
        MaxDamage	=	2.8,
        BaseSpeed = 0.7,
  		WeaponLength = 0.5,
  		RequiresEquippedBothHands = TRUE,
  		AlwaysKnockdown = TRUE,
  }

    item WoodAxe
    {
        MaxRange	=	1.35,
        WeaponSprite	=	WoodAxe,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.002,
        Categories	=	Axe,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        EnduranceMod	=	3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	2,
        DoorDamage	=	55,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Wood Axe,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	3,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	WoodAxe,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   55,
        MetalValue = 120,
        CriticalChance	=	50,
        CritDmgMultiplier = 12,
        MinDamage	=	1.3,
        MaxDamage	=	3,
        BaseSpeed = 1,
  		WeaponLength = 0.5,
  		RequiresEquippedBothHands = TRUE,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = ChopTree;CutPlant,
  }

    item Sledgehammer
	{
		MaxRange	=	1.35,
		WeaponSprite	=	SledgeHammer,
		MinAngle	=	0.8,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		EnduranceMod	=	4,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.04,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	40,
		Weight	=	6,
		SplatNumber	=	3,
		PushBackMod	=	1,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	3,
		DoorDamage	=	40,
		IdleAnim	=	Idle_Weapon2,
		CantAttackWithLowestEndurance	=	TRUE,
		SwingAnim	=	Heavy,
		DisplayName	=	Sledgehammer,
		MinRange	=	0.7,
		SwingTime	=	2,
		DoorHitSound	=	SledgehammerHitDoor,
		KnockdownMod	=	3,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Sledgehamer,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   10,
        MinDamage	=	2,
        MaxDamage	=	3,
        MetalValue = 120,
        AlwaysKnockdown = TRUE,
        CritDmgMultiplier = 2,
        BaseSpeed = 0.9,
      	WeaponLength = 0.65,
      	RequiresEquippedBothHands = TRUE,
      	AttachmentType = BigBlade,
	}

	item Sledgehammer2
    {
        MaxRange	=	1.35,
        WeaponSprite	=	SledgeHammer02,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        EnduranceMod	=	4,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.04,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	40,
        Weight	=	6,
        SplatNumber	=	3,
        PushBackMod	=	1,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	40,
        IdleAnim	=	Idle_Weapon2,
        CantAttackWithLowestEndurance	=	TRUE,
        SwingAnim	=	Heavy,
        DisplayName	=	Sledgehammer,
        MinRange	=	0.7,
        SwingTime	=	2,
        DoorHitSound	=	SledgehammerHitDoor,
        KnockdownMod	=	3,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Sledgehammer2,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   10,
        MetalValue = 120,
        MinDamage	=	2,
        MaxDamage	=	3,
        AlwaysKnockdown = TRUE,
        CritDmgMultiplier = 2,
        BaseSpeed = 0.9,
        WeaponLength = 0.65,
        RequiresEquippedBothHands = TRUE,
        AttachmentType = BigBlade,
    }

    item GuitarElectricBassBlack
    {
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBassBlack,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	3.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	12,
        MaxHitCount	=	2,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Black Electric Bass,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	BassElectricBlack,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	70,
        CritDmgMultiplier = 2,
        MinDamage	=	0.9,
        MaxDamage	=	1.4,
        BaseSpeed = 1,
        AttachmentType = Guitar,
    }

    item GuitarElectricBassBlue
    {
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBassBlue,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	3.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	12,
        MaxHitCount	=	2,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Blue Electric Bass,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	BassElectricBlue,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	70,
        CritDmgMultiplier = 2,
        MinDamage	=	0.9,
        MaxDamage	=	1.4,
        BaseSpeed = 1,
        AttachmentType = Guitar,
    }

    item GuitarElectricBassRed
    {
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBassRed,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	3.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	12,
        MaxHitCount	=	2,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Red Electric Bass,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	BassElectricRed,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	70,
        CritDmgMultiplier = 2,
        MinDamage	=	0.9,
        MaxDamage	=	1.4,
        BaseSpeed = 1,
        AttachmentType = Guitar,
    }

    item Keytar
    {
        MaxRange	=	1.25,
        MinAngle	=	0.72,
        WeaponSprite	=	Keytar,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	2,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	2,
        MaxHitCount	=	2,
        DoorDamage	=	3,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	Keytar,
        MinRange	=	0.58,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Keytar,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   10,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.7,
        BaseSpeed = 1.2,
        AttachmentType = Guitar,
    }

    item GuitarElectricBlack
    {
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBlack,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Black Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricBlack,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }

    item GuitarElectricBlue
    {
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBlue,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Blue Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricBlue,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }

    item GuitarElectricRed
    {
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricRed,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Red Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricRed,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }

    /****************************** ITEM_STAB ******************************/

    item SmashedBottle
	{
		MaxRange	=	0.8,
		WeaponSprite	=	SmashedBottle,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	1,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
        CloseKillMove = Jaw_Stab,
		ConditionMax	=	3,
		MaxHitCount	=	1,
		DoorDamage	=	0,
		SwingAnim	=	Stab,
		DisplayName	=	Smashed Bottle,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	BrokenBottle,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	5,
        CritDmgMultiplier = 5,
        MinDamage	=	0.2,
        MaxDamage	=	0.5,
        BaseSpeed = 1.4,
      	WeaponLength = 0.2,
      	DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
        HitSound	=	BladeHit,
  	}

    item HandFork
    {
        MaxRange	=	0.9,
        WeaponSprite	=	HandFork,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlade,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	0.5,
        SplatNumber	=	2,
        PushBackMod	=	0.3,
        SubCategory	=	Stab,
        CloseKillMove = Jaw_Stab,
        ConditionMax	=	6,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Stab,
        DisplayName	=	Hand Fork,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	GardeningFork,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        CriticalChance	=	10,
        CritDmgMultiplier = 10,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
   		WeaponLength = 0.2,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Knife,
        Tags = DigPlow,
   }

    item HuntingKnife
	{
		MaxRange	=	0.9,
		WeaponSprite	=	HuntingKnife,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	20,
		Weight	=	0.5,
		SplatNumber	=	4,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Hunting Knife,
		MinRange	=	0.61,
		CloseKillMove = Jaw_Stab,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HuntingKnife,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        EnduranceMod = 0.5,
        BreakSound  =   BreakMetalItem,
        MetalValue = 30,
        CriticalChance	=	50,
        CritDmgMultiplier = 3,
        MinDamage	=	0.6,
        MaxDamage	=	1.2,
	 	WeaponLength = 0.25,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Knife,
        Tags = CutPlant,
    }

    item FlintKnife
	{
		MaxRange	=	0.85,
		WeaponSprite	=	FlintKnife,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	7,
		Weight	=	0.75,
		SplatNumber	=	4,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Stone Knife,
		MinRange	=	0.61,
		CloseKillMove = Jaw_Stab,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	KnifeFlint,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        BreakSound  =   BreakMetalItem,
        EnduranceMod = 0.5,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.6,
        MaxDamage	=	1.2,
	 	WeaponLength = 0.25,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Screwdriver,
    }

    item IcePick
	{
		MaxRange	=	0.8,
		WeaponSprite	=	IcePick,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	7,
		Weight	=	0.3,
		SplatNumber	=	4,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Ice Pick,
		MinRange	=	0.61,
		CloseKillMove = Jaw_Stab,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	IcePick,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        BreakSound  =   BreakMetalItem,
        EnduranceMod = 0.5,
        CriticalChance	=	10,
        CritDmgMultiplier = 5,
        MinDamage	=	0.6,
        MaxDamage	=	0.9,
	 	WeaponLength = 0.25,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Screwdriver,
    }

    item LetterOpener
	{
		MaxRange	=	0.8,
		WeaponSprite	=	LetterOpener,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.3,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	5,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Letter Opener,
		MinRange	=	0.61,
		CloseKillMove = Jaw_Stab,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	LetterOpener,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        EnduranceMod = 0.5,
        BreakSound  =   BreakMetalItem,
        MetalValue = 15,
        CriticalChance	=	5,
        CritDmgMultiplier = 10,
        MinDamage	=	0.1,
        MaxDamage	=	0.1,
 		WeaponLength = 0.25,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Screwdriver,
  	}

	item Fork
	{
		MaxRange	=	0.8,
		WeaponSprite	=	Fork,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		Weight	=	0.3,
		ConditionLowerChanceOneIn	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	3,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		CriticalChance	=	5,
		DisplayName	=	Fork,
		MinRange	=	0.2,
		SwingTime	=	2,
		KnockdownMod	=	0,
		Icon	=	Fork,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
		MetalValue = 5,
        CritDmgMultiplier = 10,
        MinDamage	=	0.1,
        MaxDamage	=	0.1,
 		WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound	=	BreakMetalItem,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Screwdriver,
  	}

	item Scissors
	{
		MaxRange	=	0.9,
		WeaponSprite	=	Scissors,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		Weight	=	0.4,
		ConditionLowerChanceOneIn	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		CriticalChance	=	5,
		DisplayName	=	Scissors,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		Icon	=	Scissors,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
		MetalValue = 8,
		MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound	=	BreakMetalItem,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Screwdriver,
     }

	item Spoon
	{
		MaxRange	=	0.8,
		WeaponSprite	=	Spoon,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		Weight	=	0.3,
		ConditionLowerChanceOneIn	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	3,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Spoon,
		MinRange	=	0.2,
		SwingTime	=	2,
		KnockdownMod	=	0,
		Icon	=	Spoon,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
		MetalValue = 5,
		CriticalChance	=	0,
		MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.17,
		AttachmentType = Screwdriver,
        BreakSound	=	BreakMetalItem,
 	}

    item Scalpel
	{
		MaxRange	=	0.8,
		WeaponSprite	=	Scalpel,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.3,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		CloseKillMove = Jaw_Stab,
		ConditionMax	=	5,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Scalpel,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Scalpel,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        EnduranceMod = 0.5,
        MetalValue = 8,
        CriticalChance	=	10,
        CritDmgMultiplier = 10,
        MinDamage	=	0.1,
        MaxDamage	=	0.4,
		WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Screwdriver,
 	}

	item ButterKnife
	{
		MaxRange	=	0.8,
		WeaponSprite	=	ButterKnife,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.3,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		CloseKillMove = Jaw_Stab,
		ConditionMax	=	3,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Butter Knife,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	KnifeButter,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        EnduranceMod = 0.5,
        MetalValue = 8,
        CriticalChance	=	7,
        CritDmgMultiplier = 10,
        MinDamage	=	0.1,
        MaxDamage	=	0.4,
		WeaponLength = 0.17,
		HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Screwdriver,
 	}

    item Stake
	{
		MaxRange	=	0.85,
		WeaponSprite	=	Stake,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.3,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		CloseKillMove = Jaw_Stab,
		ConditionMax	=	5,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Stake,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Stake,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        EnduranceMod = 0.5,
        CriticalChance	=	10,
        CritDmgMultiplier = 10,
        MinDamage	=	0.25,
        MaxDamage	=	0.53,
		WeaponLength = 0.18,
		HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Screwdriver,
 	}

    item BreadKnife
	{
		MaxRange	=	1,
		WeaponSprite	=	BreadKnife,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	5,
		Weight	=	0.3,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		CloseKillMove = Jaw_Stab,
		ConditionMax	=	5,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Bread Knife,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	KnifeButter,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        EnduranceMod = 0.5,
        MetalValue = 8,
        CriticalChance	=	15,
        CritDmgMultiplier = 10,
        MinDamage	=	0.1,
        MaxDamage	=	0.4,
		WeaponLength = 0.17,
		HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Knife,
 	}

	item KitchenKnife
	{
		MaxRange	=	0.9,
		WeaponSprite	=	Knife,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	2,
		Weight	=	0.3,
		SplatNumber	=	4,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Kitchen Knife,
		MinRange	=	0.61,
		CloseKillMove = Jaw_Stab,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	KnifeChopping,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   1,
        EnduranceMod = 0.5,
        MetalValue = 10,
        CriticalChance	=	25,
        CritDmgMultiplier = 4,
        MinDamage	=	0.3,
        MaxDamage	=	0.7,
		WeaponLength = 0.19,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Knife,
        Tags = CutPlant,
 	}

	item RedPen
	{
		MaxRange	=	0.8,
		WeaponSprite	=	Pen,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	2,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	0,
		SwingAnim	=	Stab,
		DisplayName	=	Red Pen,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Pen,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		BreakSound  =   BreakMetalItem,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
		ColorRed = 220,
        ColorGreen = 10,
        ColorBlue = 10,
        CriticalChance	=	0,
        MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.15,
		Tags = Write,
	}

	item BluePen
	{
		MaxRange	=	0.8,
		WeaponSprite	=	Pen,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	2,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	0,
		SwingAnim	=	Stab,
		DisplayName	=	Blue Pen,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Pen,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		BreakSound  =   BreakMetalItem,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
		ColorRed = 50,
        ColorGreen = 50,
        ColorBlue = 210,
        CriticalChance	=	0,
        MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.15,
		Tags = Write,
	}

	item Pen
	{
		MaxRange	=	0.8,
		WeaponSprite	=	Pen,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	2,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	0,
		SwingAnim	=	Stab,
		DisplayName	=	Pen,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Pen,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		BreakSound  =   BreakMetalItem,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
		CriticalChance	=	0,
		MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.15,
		Tags = Write,
	}

	item Pencil
	{
		MaxRange	=	0.8,
		WeaponSprite	=	Pencil,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	1,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	0,
		SwingAnim	=	Stab,
		DisplayName	=	Pencil,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Pencil,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        EnduranceMod = 0.5,
        CriticalChance	=	0,
        MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.15,
		Tags = Write,
	}

	item Screwdriver
	{
		MaxRange	=	0.85,
		WeaponSprite	=	Screwdriver,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;SmallBlade,
		ConditionLowerChanceOneIn	=	6,
		Weight	=	0.4,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Screwdriver,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Screwdriver,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CloseKillMove = Jaw_Stab,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   1,
        EnduranceMod = 0.5,
        MetalValue = 5,
        CriticalChance	=	10,
        CritDmgMultiplier = 10,
        MinDamage	=	0.3,
        MaxDamage	=	0.7,
		WeaponLength = 0.19,
		HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Screwdriver,
		Tags = Screwdriver,
 	}

    /****************************** ITEM_SPEARS ******************************/

    item ClosedUmbrellaBlue
    {
        MaxRange	=	1.1,
        WeaponSprite	=	Umbrella_Closed_Blue,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Spear,
        DisplayName	=	Closed Umbrella,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Umbrella_Red,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	10,
        CritDmgMultiplier = 1,
        MinDamage	=	0.5,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
        HitSound	=	BladeHit,
    }

    item ClosedUmbrellaRed
    {
        MaxRange	=	1.1,
        WeaponSprite	=	Umbrella_Closed_Red,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Spear,
        DisplayName	=	Closed Umbrella,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Umbrella_Red,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	10,
        CritDmgMultiplier = 1,
        MinDamage	=	0.5,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
        HitSound	=	BladeHit,
    }

    item ClosedUmbrellaBlack
    {
        MaxRange	=	1.1,
        WeaponSprite	=	Umbrella_Closed_Black,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Spear,
        DisplayName	=	Closed Umbrella,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Umbrella_Red,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	10,
        CritDmgMultiplier = 1,
        MinDamage	=	0.5,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
        HitSound	=	BladeHit,
    }

    item ClosedUmbrellaWhite
    {
        MaxRange	=	1.1,
        WeaponSprite	=	Umbrella_Closed_White,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	7,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Spear,
        DisplayName	=	Closed Umbrella,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Umbrella_Red,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	10,
        CritDmgMultiplier = 1,
        MinDamage	=	0.5,
        MaxDamage	=	0.7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
        HitSound	=	BladeHit,
    }

    item GardenFork
    {
        MaxRange	=	1.37,
        WeaponSprite	=	GardenFork,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	7,
        SwingAnim	=	Spear,
        DisplayName	=	Garden Fork,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pitchfork,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.5,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
        HitSound	=	BladeHit,
        AttachmentType = Shovel,
        Tags = DigPlow,
    }

    item WoodenLance
    {
        MaxRange	=	1.4,
        WeaponSprite	=	WoodenLance,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	4,
        Weight	=	1.3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	7,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Spear,
        DisplayName	=	Wooden Spear,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	StickSharpened,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.4,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Shovel,
    }

    item SpearBreadKnife
    {
        MaxRange	=	1.55,
        WeaponSprite	=	SpearBreadKnife,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	6,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Spear,
        DisplayName	=	Spear With Bread Knife,
        MinRange	=	0.98,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	SpearButterKnife,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.6,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Shovel,
        Tags = FishingSpear,
    }

    item SpearButterKnife
    {
        MaxRange	=	1.42,
        WeaponSprite	=	SpearButterKnife,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	6,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Spear,
        DisplayName	=	Spear With Butter Knife,
        MinRange	=	0.98,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	SpearButterKnife,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.6,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Shovel,
        Tags = FishingSpear,
    }

    item SpearFork
    {
        MaxRange	=	1.42,
        WeaponSprite	=	SpearFork,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	6,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Spear,
        DisplayName	=	Spear With Fork,
        MinRange	=	0.98,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	SpearFork,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.6,
        BaseSpeed = 0.95,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Shovel,
        Tags = FishingSpear,
    }

    item SpearLetterOpener
    {
        MaxRange	=	1.42,
        WeaponSprite	=	SpearLetterOpener,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	6,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Spear,
        DisplayName	=	Spear With Letter Opener,
        MinRange	=	0.98,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	SpearKnife,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.6,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Shovel,
        Tags = FishingSpear,
    }

    item SpearScalpel
    {
        MaxRange	=	1.42,
        WeaponSprite	=	SpearScalpel,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	6,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Spear,
        DisplayName	=	Spear With Scalpel,
        MinRange	=	0.98,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	SpearScalpel,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.6,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Shovel,
        Tags = FishingSpear,
    }

    item SpearSpoon
    {
        MaxRange	=	1.4,
        WeaponSprite	=	SpearSpoon,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	6,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Spear,
        DisplayName	=	Spear With Spoon,
        MinRange	=	0.98,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	SpearSpoon,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.6,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
        HitSound	=	BladeHit,
        Tags = FishingSpear,
    }

    item SpearScissors
    {
        MaxRange	=	1.42,
        WeaponSprite	=	SpearScissors,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	6,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Spear,
        DisplayName	=	Spear With Scissors,
        MinRange	=	0.98,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	SpearScissors,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.6,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Shovel,
        Tags = FishingSpear,
    }

    item SpearHandFork
    {
        MaxRange	=	1.45,
        WeaponSprite	=	SpearHandFork,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	4,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	7,
        MaxHitCount	=	2,
        DoorDamage	=	6,
        SwingAnim	=	Spear,
        DisplayName	=	Spear With Hand Fork,
        MinRange	=	0.98,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	SpearGardeningFork,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1.1,
        MaxDamage	=	1.6,
        BaseSpeed = 0.95,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Shovel,
        Tags = FishingSpear,
    }

    item SpearScrewdriver
    {
        MaxRange	=	1.45,
        WeaponSprite	=	SpearScrewdriver,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	4,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	7,
        MaxHitCount	=	2,
        DoorDamage	=	7,
        SwingAnim	=	Spear,
        DisplayName	=	Spear With Screwdriver,
        MinRange	=	0.98,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	SpearScrewdriver,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1.2,
        MaxDamage	=	1.6,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Shovel,
        Tags = FishingSpear,
    }

    item SpearHuntingKnife
    {
        MaxRange	=	1.48,
        WeaponSprite	=	SpearHuntingKnife,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	8,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	9,
        MaxHitCount	=	2,
        DoorDamage	=	7,
        SwingAnim	=	Spear,
        DisplayName	=	Spear With Hunting Knife,
        MinRange	=	0.98,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	SpearHuntingKnife,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1.2,
        MaxDamage	=	1.7,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Shovel,
        Tags = FishingSpear,
    }

    item SpearMachete
    {
        MaxRange	=	1.55,
        WeaponSprite	=	SpearMachete,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	12,
        MaxHitCount	=	2,
        DoorDamage	=	10,
        SwingAnim	=	Spear,
        DisplayName	=	Spear With Machete,
        MinRange	=	0.98,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	SpearMachete,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1.3,
        MaxDamage	=	2,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Shovel,
        Tags = FishingSpear,
    }

    item SpearIcePick
    {
        MaxRange	=	1.42,
        WeaponSprite	=	SpearIcePick,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	6,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Spear,
        DisplayName	=	Spear With Ice Pick,
        MinRange	=	0.98,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	SpearIcePick,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.6,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Shovel,
        Tags = FishingSpear,
    }

    item SpearCrafted
    {
        MaxRange	=	1.4,
        WeaponSprite	=	SpearCrafted,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	1.7,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	5,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Spear,
        DisplayName	=	Crafted Spear,
        MinRange	=	0.98,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	SpearStick,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.5,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Shovel,
        Tags = FishingSpear,
    }

    item SpearKnife
    {
        MaxRange	=	1.45,
        WeaponSprite	=	SpearKnife,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	4,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	7,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Spear,
        DisplayName	=	Spear With Knife,
        MinRange	=	0.98,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	SpearKnife,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.6,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
		AttachmentType = Shovel,
        Tags = FishingSpear,
    }

    /****************************** ITEM_FIREARM ******************************/

    item VarmintRifle
    {
       ImpactSound	=	null,
       MaxRange	=	10,
       WeaponSprite	=	VarmintRifle,
       SoundVolume	=	200,
       MinAngle	=	0.95,
       Type	=	Weapon,
       MinimumSwingTime	=	0.5,
       ToHitModifier	=	1.5,
       NPCSoundBoost	=	1.5,
       KnockBackOnNoDeath	=	TRUE,
       Ranged	=	TRUE,
       SwingAmountBeforeImpact	=	0,
       ProjectileCount	=	1,
       ConditionLowerChanceOneIn	=	60,
       Weight	=	4,
       SplatNumber	=	3,
       PushBackMod	=	0.3,
       SubCategory	=	Firearm,
       ConditionMax	=	10,
       ShareDamage	=	FALSE,
       MaxHitCount	=	1,
       IsAimedFirearm	=	TRUE,
       DoorDamage	=	20,
       UseEndurance	=	FALSE,
       SwingAnim	=	Rifle,
       DisplayName	=	MSR700 Rifle,
       MinRange	=	0.61,
       SwingTime	=	0.5,
       MultipleHitConditionAffected	=	FALSE,
       SwingSound	=	FirearmVarmintShot,
       SoundRadius	=	150,
       MinDamage	=	0.6,
       MaxDamage	=	1.3,
       SplatSize	=	3,
       KnockdownMod	=	2,
       SplatBloodOnNoDeath	=	TRUE,
       Icon	=	LeverActionRifle,
       RunAnim	=	Run_Weapon2,
       IdleAnim	=	Idle_Weapon2,
       CriticalChance = 25,
       CritDmgMultiplier = 8,
       AimingPerkCritModifier = 12,
       HitChance = 27,
       AimingPerkHitChanceModifier = 17,
       AimingPerkMinAngleModifier = 0.01,
       AimingPerkRangeModifier = 2,
       RecoilDelay = 90,
       PiercingBullets = TRUE,
       SoundGain = 2,
       ReloadTime = 25,
       AimingTime = 30,
       RequiresEquippedBothHands = TRUE,
       BreakSound  =   BreakMetalItem,
       MetalValue = 45,
       TwoHandWeapon = TRUE,
       AmmoBox = 223Box,
       MaxAmmo = 3,
       InsertAmmoSound = BulletInRifle,
       EjectAmmoSound = BulletOutVarmint,
       RackSound = StormyRifleCock,
       AmmoType = Base.223Bullets,
       WeaponReloadType = boltactionnomag,
/*       ModelWeaponPart = FiberglassStock HuntingKnife none bayonet,*/
       ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,
       ModelWeaponPart = x2Scope x2Scope scope scope,
       ModelWeaponPart = x4Scope x4Scope scope scope,
       ModelWeaponPart = x8Scope x8Scope scope scope,
       ModelWeaponPart = IronSight IronSight scope2 scope2,
       ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
       ModelWeaponPart = RedDot RedDot reddot reddot,
       RackAfterShoot = TRUE,
       /*MagazineType = Base.223Clip,*/
       JamGunChance = 5,
       AttachmentType = Rifle,
    }

    item HuntingRifle
    {
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	HuntingRifle,
        SoundVolume	=	200,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        MaxDamage	=	2,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	MSR788 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	FirearmHunterShot,
        SoundRadius	=	150,
        MinDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RifleHunting,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        CritDmgMultiplier = 10,
        AimingPerkCritModifier = 15,
        HitChance = 25,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 100,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 40,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   BreakMetalItem,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = 308Box,
        MaxAmmo = 3,
        InsertAmmoSound = BulletInRifle,
        EjectAmmoSound = BulletOutVarmint,
        RackSound = StormyRifleCock,
        AmmoType = Base.308Bullets,
        WeaponReloadType = boltactionnomag,
        ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = IronSight IronSight scope2 scope2,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        RackAfterShoot = TRUE,
        /*MagazineType = Base.308Clip,*/
        JamGunChance = 5,
        AttachmentType = Rifle,
    }

	item Shotgun
	{
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	200,
		MinAngle	=	0.9,
		Type	=	Weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4,
		SplatNumber	=	5,
		PushBackMod	=	0.8,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		AimingMod	=	2,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		DisplayName	=	JS-2000 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	FirearmShotgun,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	8,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Shotgun2,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 60,
        CritDmgMultiplier = 2,
		AimingPerkCritModifier = 4,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 50,
		SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   BreakMetalItem,
        ShellFallSound = ShotgunShellHitGround,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 6,
        InsertAmmoSound = StormyShotgunInsertRound,
        EjectAmmoSound = Stormy9mmClipEject,
        RackSound = stormyShotgunPump,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = shotgun,
        RackAfterShoot = TRUE,
        JamGunChance = 2,
        AttachmentType = Rifle,
        ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
	}

	item DoubleBarrelShotgun
    {
        ImpactSound	=	null,
        MaxRange	=	9,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	DoubleBarrelShotgun,
        SoundVolume	=	200,
        MinAngle	=	0.9,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	4,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	Double Barrel Shotgun,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	FirearmShotgun,
        SoundRadius	=	200,
        MinDamage	=	2,
        MaxDamage	=	2.7,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	ShotgunDoublebarrel,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 50,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   BreakMetalItem,
        ShellFallSound = ShotgunShellHitGround,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
        InsertAmmoSound = StormyShotgunInsertRound,
        EjectAmmoSound = Stormy9mmClipEject,
        RackSound = stormyShotgunPump,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = doublebarrelshotgun,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
    }

	item DoubleBarrelShotgunSawnoff
    {
        ImpactSound	=	null,
        MaxRange	=	8,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	ShotgunDoubleBarrelSawn,
        SoundVolume	=	200,
        MinAngle	=	0.657,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	4,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	Sawn Off Double Barrel Shotgun,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	FirearmShotgun,
        SoundRadius	=	200,
        MinDamage	=	2,
        MaxDamage	=	2.7,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	ShotgunDoublebarrel,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 50,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   BreakMetalItem,
        ShellFallSound = ShotgunShellHitGround,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
        InsertAmmoSound = StormyShotgunInsertRound,
        EjectAmmoSound = Stormy9mmClipEject,
        RackSound = stormyShotgunPump,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = doublebarrelshotgunsawn,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
    }

	item ShotgunSawnoff
	{
		ImpactSound	=	null,
		MaxRange	=	6,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	ShotgunSawnOff,
		SoundVolume	=	250,
		MinAngle	=	0.657,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	2.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	6,
		ConditionLowerChanceOneIn	=	50,
		Weight	=	3.5,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		DisplayName	=	Sawn Off JS-2000 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	FirearmShotgunSawnoff,
		SoundRadius	=	250,
		MinDamage	=	1.5,
		KnockdownMod	=	8,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Shotgun,
		RunAnim	=	Run_Weapon2,
		CriticalChance	=	60,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 100,
        AimingPerkHitChanceModifier = 0,
        RecoilDelay = 50,
        SoundGain = 2,
        ClipSize = 6,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   BreakMetalItem,
        BulletOutSound = ShotgunPumpAction,
        ShellFallSound = ShotgunShellHitGround,
        MetalValue = 35,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 6,
        InsertAmmoSound = StormyShotgunInsertRound,
        EjectAmmoSound = Stormy9mmClipEject,
        RackSound = stormyShotgunPump,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = shotgun,
        RackAfterShoot = TRUE,
        JamGunChance = 2,
        AttachmentType = Rifle,
	}

    item Pistol
	{
		ImpactSound	=	null,
		MaxRange	=	7,
		WeaponSprite	=	Handgun03,
		SoundVolume	=	30,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	1.5,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		DisplayName	=	M9 Pistol,
		MinRange	=	0.61,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	Firearm9mmShot,
		SoundRadius	=	50,
		MinDamage	=	0.6,
		MaxDamage	=	1,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HandGun,
		RunAnim	=	Run_Weapon2,
		CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 50,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 10,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 15,
        BreakSound  =   BreakMetalItem,
        MetalValue = 30,
        AmmoBox = Bullets9mmBox,
        MaxAmmo = 15,
        InsertAmmoSound = Stormy9mmClipLoad,
        EjectAmmoSound = Stormy9mmClipEject,
        RackSound = Stormy9mmRack,
        MagazineType = Base.9mmClip,
        AmmoType = Base.Bullets9mm,
        WeaponReloadType = handgun,
        JamGunChance = 2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        AttachmentType = Holster,
	}

	item Pistol2
    {
        ImpactSound	=	null,
        MaxRange	=	8,
        WeaponSprite	=	Handgun02,
        SoundVolume	=	50,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M1911 Pistol,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	Firearm9mmShot,
        SoundRadius	=	70,
        MinDamage	=	1,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	HandGun2,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 40,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 20,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 20,
        BreakSound  =   BreakMetalItem,
        MetalValue = 30,
        AmmoBox = Bullets45Box,
        MaxAmmo = 7,
        InsertAmmoSound = Stormy9mmClipLoad,
        EjectAmmoSound = Stormy9mmClipEject,
        RackSound = Stormy9mmRack,
        MagazineType = Base.45Clip,
        AmmoType = Base.Bullets45,
        WeaponReloadType = handgun,
        JamGunChance = 2,
        AttachmentType = Holster,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = Laser Laser laser laser,
    }

    item Pistol3
    {
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	Handgun,
        SoundVolume	=	75,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	D-E Pistol,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	Firearm9mmShot,
        SoundRadius	=	100,
        MinDamage	=	1,
        MaxDamage	=	1.9,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	HandGun3,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 20,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 30,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 30,
        BreakSound  =   BreakMetalItem,
        MetalValue = 30,
        AmmoBox = Bullets44Box,
        MaxAmmo = 8,
        InsertAmmoSound = Stormy9mmClipLoad,
        EjectAmmoSound = Stormy9mmClipEject,
        RackSound = Stormy9mmRack,
        MagazineType = Base.44Clip,
        AmmoType = Base.Bullets44,
        WeaponReloadType = handgun,
        JamGunChance = 2,
        AttachmentType = Holster,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = Laser Laser laser laser,
    }

    item Revolver
    {
        ImpactSound	=	null,
        MaxRange	=	9,
        WeaponSprite	=	Revolver,
        SoundVolume	=	50,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.75,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        MaxDamage	=	1.6,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M625 Revolver,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	70,
        MinDamage	=	1,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Revolver,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 30,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 20,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 25,
        BreakSound  =   BreakMetalItem,
        MetalValue = 30,
        AmmoBox = Bullets45Box,
        MaxAmmo = 6,
        SwingSound	=	stormyRevolverFire,
        InsertAmmoSound = stormyRevolverInsertRound,
        EjectAmmoSound = stormyRevolverSpin,
        RackSound = stormyRevolverClick,
        AmmoType = Base.Bullets45,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        AttachmentType = Holster,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
    }

    item Revolver_Long
    {
        ImpactSound	=	null,
        MaxRange	=	11,
        WeaponSprite	=	Revolver_Long,
        SoundVolume	=	75,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	2,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	Magnum,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	120,
        MinDamage	=	1.2,
        MaxDamage	=	1.9,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RevolverLong,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 20,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 30,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 40,
        BreakSound  =   BreakMetalItem,
        MetalValue = 30,
        AmmoBox = Bullets44Box,
        MaxAmmo = 6,
        SwingSound	=	stormyRevolverFire,
        InsertAmmoSound = stormyRevolverInsertRound,
        EjectAmmoSound = stormyRevolverSpin,
        RackSound = stormyRevolverClick,
        AmmoType = Base.Bullets44,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        AttachmentType = Holster,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
    }

    item Revolver_Short
    {
        ImpactSound	=	null,
        MaxRange	=	6,
        WeaponSprite	=	Revolver_Short,
        SoundVolume	=	25,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M36 Revolver,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	30,
        MinDamage	=	0.7,
        MaxDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RevolverShort,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 65,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 10,
        SoundGain = 1.5,
        ReloadTime = 30,
        AimingTime = 10,
        BreakSound  =   BreakMetalItem,
        MetalValue = 30,
        AmmoBox = Bullets38Box,
        MaxAmmo = 6,
        SwingSound	=	stormyRevolverFire,
        InsertAmmoSound = stormyRevolverInsertRound,
        EjectAmmoSound = stormyRevolverSpin,
        RackSound = stormyRevolverClick,
        AmmoType = Base.Bullets38,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        AttachmentType = Holster,
    }

    item AssaultRifle
    {
        ImpactSound	=	null,
        MaxRange	=	11,
        WeaponSprite	=	AssaultRifle,
        SoundVolume	=	35,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M16 Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	AssaultShot,
        SoundRadius	=	100,
        MinDamage	=	2.2,
        MaxDamage	=	4.5,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AssaultRifle,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
        AimingPerkCritModifier = 0,
        HitChance = 20,
        AimingPerkHitChanceModifier = 7,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 0,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 25,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   BreakMetalItem,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = 556Box,
        MaxAmmo = 30,
        InsertAmmoSound = Stormy9mmClipLoad,
        EjectAmmoSound = Stormy9mmClipEject,
        RackSound = Stormy9mmRack,
        MagazineType = Base.556Clip,
        AmmoType = Base.556Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = IronSight IronSight scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = Laser Laser laser laser,
    }

    item AssaultRifle2
    {
        ImpactSound	=	null,
        MaxRange	=	10,
        WeaponSprite	=	M14,
        SoundVolume	=	30,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M14 Single Shot Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SwingSound	=	AssaultShot,
        SoundRadius	=	90,
        MinDamage	=	1.2,
        MaxDamage	=	2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AssaultRifle2,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 0,
        AimingPerkCritModifier = 0,
        HitChance = 50,
        AimingPerkHitChanceModifier = 5,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 3,
        RecoilDelay = 0,
        SoundGain = 2,
        ClipSize = 20,
        ReloadTime = 25,
        AimingTime = 25,
        InsertAmmoSound = Stormy9mmClipLoad,
        EjectAmmoSound = Stormy9mmClipEject,
        RackSound = Stormy9mmRack,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   BreakMetalItem,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = Base.M14Clip,
        AmmoType = Base.308Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 1,
        AttachmentType = Rifle,
        FireMode = Single,
        AmmoBox = 308Box,
        MaxAmmo = 20,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = IronSight IronSight scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = Laser Laser laser laser,
    }

    /****************************** ITEM_THROW ******************************/

    item Molotov
    {
        OtherHandUse	=	TRUE,
        MaxRange	=	8,
        WeaponSprite = Molotov,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
        SwingAnim	=	Throw,
        UseSelf	=	TRUE,
        DisplayName	=	Molotov Cocktail,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	MolotovCocktail,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        OtherHandRequire	=	Lighter,
        MaxHitCount	=	0,
        FirePower  =   90,
        FireRange  =   4,
        Icon	=	Molotov,
    }

    /****************************** ITEM_AMMOS ******************************/
    item Bullets9mm
    {
        Count	=	5,
        Weight	=	0.01,
        Type	=	Normal,
        DisplayCategory = Ammo,
        DisplayName	=	9mm Rounds,
        Icon	=	40calAmmoBox,
        MetalValue = 1,
    }

    item Bullets9mmBox
    {
        Weight	=	0.35,
        Type	=	Normal,
        DisplayName	=	Box of 9mm Bullets,
        DisplayCategory = Ammo,
        Icon	=	HandgunAmmoBox,
        MetalValue = 30,
    }

    item 9mmClip
    {
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	9mm Magazine,
        Icon	=	BerettaClip,
        MaxAmmo = 15,
        AmmoType = Base.Bullets9mm,
        StaticModel = GunMagazine,
    }

    item Bullets45
    {
        Count	=	5,
        Weight	=	0.02,
        Type	=	Normal,
        DisplayCategory = Ammo,
        DisplayName	=	.45 Auto,
        Icon	=	40calAmmoBox,
        MetalValue = 1,
    }

    item Bullets45Box
    {
        Weight	=	0.65,
        Type	=	Normal,
        DisplayName	=	Box of .45 Auto Bullets,
        DisplayCategory = Ammo,
        Icon	=	HandgunAmmoBox,
        MetalValue = 30,
    }

    item 45Clip
    {
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	.45 Auto Magazine,
        Icon	=	BerettaClip,
        MaxAmmo = 7,
        AmmoType = Base.Bullets45,
        StaticModel = GunMagazine,
    }

    item Bullets44
    {
        Count	=	3,
        Weight	=	0.02,
        Type	=	Normal,
        DisplayCategory = Ammo,
        DisplayName	=	.44 Magnum Bullets,
        Icon	=	40calAmmoBox,
        MetalValue = 1,
    }

    item Bullets44Box
    {
        Weight	=	0.65,
        Type	=	Normal,
        DisplayName	=	Box of .44 Magnum Bullets,
        DisplayCategory = Ammo,
        Icon	=	HandgunAmmoBox,
        MetalValue = 30,
    }

    item 44Clip
    {
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	.44 Magazine,
        Icon	=	BerettaClip,
        MaxAmmo = 8,
        AmmoType = Base.Bullets44,
        StaticModel = GunMagazine,
    }

    item Bullets38
    {
        Count	=	5,
        Weight	=	0.015,
        Type	=	Normal,
        DisplayCategory = Ammo,
        DisplayName	=	.38 Special Bullets,
        Icon	=	40calAmmoBox,
        MetalValue = 1,
    }

    item Bullets38Box
    {
        Weight	=	0.5,
        Type	=	Normal,
        DisplayName	=	Box of .38 Special Bullets,
        DisplayCategory = Ammo,
        Icon	=	HandgunAmmoBox,
        MetalValue = 30,
    }

	item ShotgunShells
	{
		Count	=	6,
		Weight	=	0.04,
		AlwaysWelcomeGift	=	TRUE,
		Type	=	Normal,
		DisplayCategory = Ammo,
		DisplayName	=	Shotgun Shells,
		Icon	=	ShotgunAmmo,
		MetalValue = 1,
	}

    item ShotgunShellsBox
    {
        Weight	=	1.0,
        Type	=	Normal,
        DisplayName	=	Box of Shotgun Shells,
        DisplayCategory = Ammo,
        Icon	=	ShotgunAmmoBox,
        MetalValue = 24,
    }

	item 223Bullets
    {
        Count	=	5,
        Weight	=	0.01,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	.223 Ammo,
        DisplayCategory = Ammo,
        Icon	=	RifleAmmo223loose,
        MetalValue = 1,
    }

    item 223Box
    {
        Weight	=	0.45,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	Box of .223 Bullets,
        DisplayCategory = Ammo,
        Icon	=	RifleAmmo223,
        MetalValue = 40,
    }

    item 223Clip
    {
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	.223 Magazine,
        Icon	=	BerettaClip,
        MaxAmmo = 3,
        AmmoType = Base.223Bullets,
        StaticModel = GunMagazine,
    }

    item 308Bullets
    {
        Count	=	5,
        Weight	=	0.02,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	.308 Ammo,
        DisplayCategory = Ammo,
        Icon	=	RifleAmmo308loose,
        MetalValue = 1,
    }

    item 308Box
    {
        Weight	=	0.85,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	Box of .308 Bullets,
        DisplayCategory = Ammo,
        Icon	=	RifleAmmo308,
        MetalValue = 40,
    }

    item 308Clip
    {
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	.308 Magazine,
        Icon	=	BerettaClip,
        MaxAmmo = 3,
        AmmoType = Base.308Bullets,
        StaticModel = GunMagazine,
    }

    item 556Bullets
    {
        Count	=	5,
        Weight	=	0.025,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	.556 Ammo,
        DisplayCategory = Ammo,
        Icon	=	RifleAmmo308loose,
        MetalValue = 1,
    }

    item 556Box
    {
        Weight	=	1,
        AlwaysWelcomeGift	=	TRUE,
        Type	=	Normal,
        DisplayName	=	Box of .556 Bullets,
        DisplayCategory = Ammo,
        Icon	=	RifleAmmo308,
        MetalValue = 40,
    }

    item 556Clip
    {
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	.556 Magazine,
        Icon	=	BerettaClip,
        MaxAmmo = 30,
        AmmoType = Base.556Bullets,
        StaticModel = GunMagazine,
    }

    item M14Clip
    {
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	.308 Magazine,
        Icon	=	BerettaClip,
        MaxAmmo = 20,
        AmmoType = Base.308Bullets,
        StaticModel = GunMagazine,
    }


    /****************************** ITEM_OTHER ******************************/

    item BareHands
    {
        MaxRange	=	1.1,
        WeaponSprite	=	null,
        MinAngle	=	0.5,
        MinimumSwingTime	=	2.5,
        Type	=	Weapon,
        SwingAnim	=	Shove,
        KnockBackOnNoDeath	=	TRUE,
        WeaponWeight	=	0,
        DisplayName	=	Bare Hands,
        Categories	=	Unarmed,
        SwingAmountBeforeImpact	=	0.1,
        SwingTime	=	2.5,
        MinDamage	=	0.2,
        SplatNumber	=	1,
        Weight	=	1,
        PushBackMod	=	0.5,
        MaxDamage	=	0.4,
        SplatBloodOnNoDeath	=	FALSE,
        MaxHitCount	=	3,
        Icon	=	Axe,
        DoorDamage	=	0,
        TreeDamage  =   0,
    }
}
